Toomas Moskvinov | Game audio dev solutions for you!

hitman

"Game developer first, sound designer second".

That's my mantra when it comes to my craft!

Whether you need a Swiss Army knife sound designer, someone to kickstart your pre‑production audio pipeline, or simply help putting the final touches to your project, I can be your friendly neighbourhood audio dev.

My strongest traits include having an adaptive and agile mindset, a proactive attitude, and a holistic approach to my work; I thrive on collaborating closely with others to define and deliver the best possible gameplay experience for the player.

What else can I offer you?

What software and tools am I comfortable working with?

Engines: Snowdrop, Glacier, Unity, Godot, Unreal, CryEngine

Middleware: Wwise, FMOD, Sonity

DAWs: REAPER, Live, Logic, Pro Tools

Plugins: Fabfilter, Altiverb, RX, SoundToys, Melda, Waves, KiloHearts, Valhalla, Arturia, Vital, VCV

Project management: Confluence, Jira, Miro, Trello, Excel, Obsidian, Teams

VC: Perforce P4, Plastic SCM, Git

OS: Windows, Linux, MacOS

What languages do I speak?

Danish (C2), English (C1), Russian (A2)

Get in touch to discuss your needs for your project!